Trust no one. Human or AI.

Rules of Bluff

Goal

Investigate the murder, compare claims against clues, and accuse the killer.

Movement

Use WASD, arrow keys, the touch pad, or tap the world to move one tile at a time.

Talking

Conversations are proximity-based and public to characters standing nearby.

Evidence

A claim is not proof. Notebook clues are server-confirmed discoveries.

Voting

During accusation, each player casts one irreversible vote. Ties favor the killer.

Accessibility

Every core canvas action has a matching DOM control and status text.