Trust no one. Human or AI.
Rules of Bluff
Goal
Investigate the murder, compare claims against clues, and accuse the killer.
Movement
Use WASD, arrow keys, the touch pad, or tap the world to move one tile at a time.
Talking
Conversations are proximity-based and public to characters standing nearby.
Evidence
A claim is not proof. Notebook clues are server-confirmed discoveries.
Voting
During accusation, each player casts one irreversible vote. Ties favor the killer.
Accessibility
Every core canvas action has a matching DOM control and status text.